![]() ![]() Modules that are already critically damaged that receive large additional amounts of damage are more likely to be destroyed. Destroyed (does not function for the remainder of the battle)ĭamage to a module can occur when a ship receives damage the fewer surviving hit points a module has, the higher the chance of receiving critical damage.Critically damaged or disabled (temporarily not functioning).The table below lists the R ModHP, base HP, and minimum and maximum HP values for each module: ![]() 1± - Indicates that this value will be the highest/lowest modifiers respectively.R ModHP - The range of the RNG that modifies the module's HP.R - Indicates that the final value will be randomized.M HP - The base HP of the module, which can be increased by upgrades. ![]()
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